Sam Gentle.com

Super Inceptagon

Hexabrain

I played a bit of Super Hexagon for the first time in probably a year or two. It was frankly a bit scary how easily it came back. I completed the "Hardest" difficulty in a few tries (there's also hardester, hardestest and hardestestest). Strange to think that there must be some small part of my brain dedicated to high intensity hexagon-related activity.

Anyway, it got me thinking about sensory bandwidth. One of the unique things about Super Hexagon is that the game is so difficult and fast that you very quickly feel like you're pushing up against your own processing limits. On the harder difficulties, any hesitation between seeing the state of the screen and pressing the keys on the keyboard is instant death. The time it takes to recognise objects visually becomes a significant bottleneck.

So what if you could add a few more forms of sensory bandwidth? I'd love to see a version of Super Hexagon where the state of the screen is reflected in sounds as well as visuals or, better still, touch. Maybe the combination of all those forms of information would make the game trivial. Or maybe the real problem is making sense of the information quickly enough, and more of it wouldn't help.

Either way, it'd be fun to find out.